War Charms
Essence 1
War God Descendent
Prerequisites War 1, Essence 1
Cost 3m; Supplements strategic conflict; Duration Instant
You ignore any penalty on the Strategic Maneuver roll for Poor Drill. Your battle group(s) get +1 Size in the following battle.
Holistic Battle Understanding
Prerequisites War 2, Essence 1, War God Descendent
Cost 2m; Supplements strategic conflict; Duration Instant
You ignore any penalties on the Strategic Maneuver roll for not knowing about the opposing leader or forces.
Ideal Battle Knowledge Prana
Prerequisites War 2, Essence 1
Cost 3m; Supplements Order; Duration Instant
For the supplemented Order’s roll, double each 9.
Unlock (War 5, Essence 3): You can use this Charm with a Cost of 6m, 3i to instead double each 8.
Immortal Commander’s Presence1
Prerequisites War 2, Essence 1, War God Descendent
Cost 3m; Action Dramatic (one minute or one hour); Duration Instant
You spend the Action drilling with a siege weapon crew. The crew gets +1s to attack with the weapon and can reroll each non-success, for one attack if you spend one minute on the Action, or for one scene if you spend one hour.
Unstoppable Solar Conqueror
Prerequisites War 3, Essence 1, Holistic Battle Understanding
Cost 5m; Action Reflexive; Duration One scene
While an enemy leader is part of the battle, and your Initiative is higher than theirs, your Order actions get +X to their rolls, where X is (your battle group’s Size - opposing battle group’s Size, or opposing battle group’s Size - your battle group’s Size, whichever is greater).
League of Iron Preparation12
Prerequisites War 3, Essence 1, War God Descendent
Cost 5m; Action Dramatic; Duration Instant
You spend the Action in long, arduous drilling with soldiers.3 Once you’re finished, these soldiers permanently gain the following benefits:
- They are immune to demoralizing caused by nonmagical or Supplemental effects.
- Strategic Maneuver rolls representing them ignore penalties for hunger, bad weather, or exhaustion from forced marches.
Rout-Stemming Gesture
Prerequisites War 3, Essence 1, War God Descendent
Cost 3m; Action Reflexive; Duration Instant
This acts as a Rally action, with +(Essence)s on the roll.
Essence 2
Tiger Warrior Training Technique12
Prerequisites War 4, Essence 2, League of Iron Preparation
Cost 10m, 1wp; Action Dramatic (one week or one month); Duration Instant
You spend the Action drilling with a battle group.
If you spend a week drilling a battle group with Poor Drill, you increase the battle group’s Drill to Average, and the battle group gains the combat traits of battle-ready soldiers.
If you spend a month drilling a battle group with Average Drill, you increase the battle group’s Drill to Elite, and the battle group gains the combat traits of elite soldiers.
Unlock (Essence 3): If you spend a month drilling a battle group with Elite Drill, you can permanently grant the battle group one of the following benefits by paying the listed xp Cost:4
- Demon-Fighting Principle (Cost 2xp): The battle group gets +2 Might when fighting Creatures of Darkness.
- Giant-Slaying Tactics (Cost 2xp): The battle group gets +2 Might when fighting gigantic enemies. This benefit doesn’t stack with Demon-Fighting Principle.
- Glory of the Inevitable (Cost 3xp): The battle group gains perfect morale.
Magnanimity of the Unstoppable Icon
Prerequisites War 4, Essence 2, Rout-Stemming Gesture
Cost 3m, 1wp; Action Reflexive; Duration Instant
Requirement An enemy leader uses Rally for Numbers, and you are leading a battle group.
Your battle group gains X Magnitude, where X is the total of each 1 and 2 in the enemy leader’s Rally for Numbers roll. The increased Magnitude represents enemy soldiers switching sides.
Redoubt-Raising Gesture
Prerequisites War 3, Essence 2, Holistic Battle Understanding
Cost 1m; Supplements strategic conflict; Duration Instant
If you win the Strategic Maneuver roll, you get +1 threshold for your stratagem.
General of the All-Seeing Sun
Prerequisites War 4, Essence 2, Redoubt-Raising Gesture
Cost 4m; Supplements strategic conflict; Duration Instant
Choose up to (Essence) total stratagems instead of just one. You gets +(Essence) and +1s on the Strategic Warfare roll. If you win the roll, you can divide up your threshold among the chosen stratagems and gain the benefits of any you have enough threshold to satisfy.
Immortal Warlord’s Tactic1
Prerequisites War 4, Essence 2, Ideal Battle Knowledge Prana
Cost 4m, 4i, 1wp; Supplements strategic conflict; Duration Instant
Double each 7 on the Strategic Warfare roll. If you win the roll, the stratagem you chose can’t be negated by effects like Battle-Visionary’s Foresight.
Battle Path Ascendant5
Prerequisites War 4, Essence 2, Ideal Battle Knowledge Prana
Cost 5m; Action Reflexive; Duration Instant
Requirement A battle group you’re leading reduces another battle group’s Magnitude to 0.
You roll Join Battle as though you were newly joining the battle.
Upgrade (“Transcendent Warlord’s Genius”—War 5, Essence 3): You can increase the Cost by 1m to also apply the benefits of a battlefield-appropriate stratagem with threshold of up to (Join Battle result ÷ 2) to your battle group(s).
Essence 3
March of the Returner
Prerequisites War 5, Essence 3, Magnanimity of the Unstoppable Icon
Cost 10m, 1wp; Action Simple (1/scene); Duration Instant
Requirement A battle group you’re leading would be dissolved.
This acts as a Rally action, except that it automatically succeeds.
Reset: Defeat a powerful enemy with your battle group(s).
Supremacy of the Divine Army
Prerequisites War 5, Essence 3, March of the Returner
Cost 10m, 1wp; Action Reflexive; Duration Instant
Requirement A battle group you’re leading would be dissolved.
This acts as a Rally for Numbers action, except that it gets +(Essence)s on the roll. Any Magnitude beyond the normal maximum is banked, and will later restore any Magnitude below the maximum at a rate of 2 Magnitude per round.
A suitably impressive use of this Charm represents wild creatures or even natural spirits spontaneously aiding the battle group.
Four Glories Meditation
Prerequisites War 5, Essence 3, General of the All-Seeing Sun
Permanent
Whenever you roll War, reroll each 6.
Battle-Visionary’s Foresight1
Prerequisites War 5, Essence 3, General of the All-Seeing Sun, Battle Path Ascendant ×2
Cost 10m, 1wp; Supplements strategic conflict; Duration One scene
In addition to your chosen stratagem, secretly choose two stratagems to defend against. Your opponent can’t choose not to use a stratagem.
If the opposing leader wins the Strategic Maneuver roll and employs one of the stratagems you chose to defend against, they are instead treated as though they employed no stratagem, and you are treated as though you had won the roll and employed a stratagem of your choice with threshold equal to their negated stratagem.
If the opposing leader wins the Strategic Maneuver roll and employs a special magical stratagem, they are instead treated as though they employed no stratagem, but you gain no other benefits.
Essence 4
One With Five Forces
Prerequisites War 5, Essence 4, Four Glories Meditation
Cost 5m; Action Reflexive; Duration Instant
Requirement Your battle group successfully attacks another battle group, and the opposing battle group benefits from an Order.
The attack deals no damage. Choose one:
- Your battle group gains the benefits of a stratagem with a threshold equal to or less than the threshold successes on the attack roll.
- The opposing battle group loses the benefits of a stratagem with a threshold equal to or less than the threshold successes on the attack roll.
You can grant your battle group the benefits of up to (Essence) additional stratagems.
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This Charm has a different action in the source text, but has been changed here to better reflect how it’s used in play. ↩ ↩2 ↩3 ↩4 ↩5
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This Charm has a different duration in the source text, but has been changed here to better reflect how it’s used in play. ↩ ↩2
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But how long, really? I have no idea. The original text doesn’t say. ↩
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The listed time is guesswork, as the original text is unclear. ↩
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A separate Charm was listed as an upgrade or effective upgrade for this Charm. The two Charms have been consolidated. ↩